| "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) | |
|
+9daveMastaKill DemonWolf Angel In Black -jaz350z- Master_Chief A7MAD_AU lightlamp 343_Guilty_Spark day walker 13 posters |
Author | Message |
---|
day walker Fleet Master Chief Petty Officer
Posts : 624 Join date : 2009-10-30
| Subject: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 3:13 am | |
| http://www.split-screen.com/2010/02/28/killzone-2-has-72-more-head-polygon-count-than-halo-reach/ god this fantard is so stupid it's amazing he could even set this article up. original thread http://au.gamespot.com/pages/forums/show_msgs.php?topic_id=27206359&page=0 - Quote :
- There have been numerous visual comparisons between Bungie’s upcoming Halo: Reach and Guerrilla Games’ Killzone 2. Now it’s time to let the numbers do the talking and tell you for real which game looks better.
Victor Zuylen over at Killzone.com posted as far back as 2008 about the evolution of Rico Velasquez, an ISA sergeant in Killzone 2. He talks about the exact amount of design changes and rendering Rico underwent, before the final Killzone 2 version was done. His article contained this statement:
“Rico’s new, close-cropped head is comprised of over 4600 polygons, whereas in Killzone 1 it consisted of only 1800 polygons.”
We did some snooping and discovered some 3D character art by Gary Huang for Bungie’s Halo: Reach, which he’s been working on since January 2010 – and they look exactly like the same renders for the futuristic foot soldiers that Bungie has put up online as being featured in Reach. The head’s polygon count? A mere 1300 for the “hi-res” model. As added proof, the hi-res pictures are named “Ingame” and “realtime”, showing that they are indeed the models used in Halo: Reach.
Doing a rough calculation, it seems Killzone 2’s head polygon count for Rico, with no helmet or visor, is roughly about 72% more than the number of polygons for the Reach’s futuristic soldier – that’s a difference of about 3300 polygons. Factoring in total body polygon count may bring the percentage difference down, but not by very much given the amount of detailing models in Killzone 2 carry compared to Reach. It actually seems that even Killzone 1 has a higher head polygon count than Reach, with 1800 to 1300.
You can view Huang’s concept art below and Rico’s final head model for Killzone 1 and 2. | |
|
| |
343_Guilty_Spark Four Star General (Moderator)
Posts : 2290 Join date : 2009-09-05 Location : Installation 04
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 3:41 am | |
| That guy is retarded. Only becuase I have a few minutes before Jay Leno comes on will I point out just a few of his falicies. Otherwise this guy isn't even worth talking about, accept to laugh at.
1. He uses a final polygon count of KZ2 compared to a concept model of Halo Reach.
---- Final Vs Concept = Moron
2. He compares the "real time", but only in cutscene, model of KZ2's main character Rico to a random soldier model, as in non-playable character, from Halo Reach.
---- Main Character Vs NPC = Retard
3. Even if this guy was right, and he isn't, his math is all wrong. If you go by his numbers, 1300 polys vs 4600 polys it would be a 253.84% increase, not his stated 72%. But let's say he meant 1300 is 72% of 4600. Nope that would be 28.26%.
---- Moron + Retard + Bad Simple Math = Typical PS3 Fantard | |
|
| |
lightlamp Master Chief Petty Officer
Posts : 948 Join date : 2009-09-11
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 7:23 am | |
| There just jealous that they will never have halo like sales | |
|
| |
A7MAD_AU Petty Officer 1st Class
Posts : 249 Join date : 2010-02-26
| Subject: Craziness over KZ2 Vs Halo Reach polygons... Tue Mar 02, 2010 8:05 am | |
| Some reality. - Quote :
- The soldier models aren't Reach game assets at all. They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie. In other words..They used a head model from a game that doesn't even exist and compared them with Killzone 2.
- Quote :
- Split-Screen jumped the gun earlier saying Killzone 2 had 72% more head polygon count than Halo:Reach. Surprising information indeed even if it's unfair to compare a complete game to another game still in development. Even more striking is the fact that they tried to compare a random NPC soldier model that it's barely seen in Halo:Reach to a main character from Killzone 2.
SourceThe zealots can take that to the bank! | |
|
| |
Master_Chief Lieutenant, Junior Grade
Posts : 3050 Join date : 2009-09-30 Location : Area 51
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 8:15 am | |
| | |
|
| |
-jaz350z- Petty Officer 1st Class
Posts : 197 Join date : 2010-02-26 Age : 29 Location : California
| Subject: KZ2 vs Halo: Reach Article is BS Tue Mar 02, 2010 10:30 am | |
| - Quote :
- Split-Screen jumped the gun earlier saying Killzone 2 had 72% more head polygon count than Halo:Reach. Surprising information indeed even if it's unfair to compare a complete game to another game still in development. Even more striking is the fact that they tried to compare a random NPC soldier model that it's barely seen in Halo:Reach to a main character from Killzone 2. We can't confirm or deny this information but we can at least tell you that neither can the guys at Split-Screen.com, Why? because we found out that the NPC Reach models they used for their "Article" have absolutely nothing to do with Halo:Reach.
The soldier models aren't Reach game assets at all. They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.In other words..They used a head model from a game that doesn't even exist and compared them with Killzone 2.
Official conformation from Halo.Bungie.Org below (Read the Update):
March 1, 2010
Reach concept art surfaces serpx pointed out some concept art by Gary Huang, showing off an in-game model for a human soldier. Awesome work! (Apparently, these came to light yesterday, when Split-Screen used them as evidence that Reach can't even match Killzone 1's head poly count, much less Killzone 2's... there are a lot of reasons why that argument is silly, but bringing the artwork to light is enough to thank them for.)
Update: in a funny turn of events, SketchFactor pointed out that Gary's models aren't Reach game assets at all:
They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.
Oops! Guess Split-Screen has some egg on their faces! SOURCE: http://themindchannel.blogspot.com/2010/03/fake-alert-killzone-2-vs-haloreach.html | |
|
| |
Angel In Black Petty Officer 3rd Class
Posts : 82 Join date : 2010-02-26 Location : America
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 12:39 pm | |
| Its pointless to compare the two when one isnt even out yet. I hope they put the same amount of love into reach that they did with ME2. | |
|
| |
DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 1:38 pm | |
| Hahahaha Sony fantards get pwned yet again | |
|
| |
DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 1:39 pm | |
| | |
|
| |
daveMastaKill Chief Warrant Officer 5
Posts : 1397 Join date : 2009-10-08
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Tue Mar 02, 2010 2:26 pm | |
| 72%....because 71% is low and 73% is just too much. | |
|
| |
A7MAD_AU Petty Officer 1st Class
Posts : 249 Join date : 2010-02-26
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Wed Mar 03, 2010 12:00 am | |
| - demondragondude wrote:
- Hahahaha Sony fantards get pwned yet again
Indeed, it was the zealots who jumped the gun and possibly even intentionally misinformed everyone and got caught. | |
|
| |
Blackou7 Petty Officer 1st Class
Posts : 164 Join date : 2010-02-26
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Thu Mar 04, 2010 7:47 am | |
| Does Mass Effect 2 have more polygons than both? I just beat the game, and the faces on that game look stunning! | |
|
| |
Zombl337 Chief Warrant Officer 5
Posts : 1292 Join date : 2009-09-08 Age : 34
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Thu Mar 04, 2010 6:35 pm | |
| Trying to hate on Reach.......Halo Reach will be THE biggest game of 2010!!! | |
|
| |
joe11 Ensign
Posts : 1761 Join date : 2010-01-19 Age : 29 Location : ny
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Thu Mar 04, 2010 7:48 pm | |
| - Zombl337 wrote:
- Trying to hate on Reach.......Halo Reach will be THE biggest game of 2010!!!
yea agreed no ps3 game will touch its online and has a overall game | |
|
| |
A7MAD_AU Petty Officer 1st Class
Posts : 249 Join date : 2010-02-26
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Thu Mar 04, 2010 9:18 pm | |
| - joe11 wrote:
- Zombl337 wrote:
- Trying to hate on Reach.......Halo Reach will be THE biggest game of 2010!!!
yea agreed no ps3 game will touch its online and has a overall game Watch and see the zealots, if KZ3 is announced at E3, they'll say it's the Halo Killer yet again (and be wrong yet again). lol | |
|
| |
DarkSwarm85 Master Chief Petty Officer
Posts : 992 Join date : 2010-02-02 Age : 38 Location : California
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) Thu Mar 04, 2010 9:27 pm | |
| Wait til Reach is out, then compare the games. | |
|
| |
Sponsored content
| Subject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) | |
| |
|
| |
| "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards) | |
|