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 How Halo Reach Could Have Been Better(Spoiler Alert)

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GeneralMLD
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Pickles
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PostSubject: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 3:32 am

We post things that could have the game better. I'm not saying the game sucked, it was an amazing game but it had it's problems.

The characters were really bland and I couldn't care when they died. The were barely a step-up from the Silent Masterchief.

Here's how I would've fixed that. As much as I thought Left 4 Dead was overrated, the characters were amazing and memorable. They could have done that with Carter, Jun, Jorge, Kat, and Emile but NOOOOOOOO they had to be all formal and shit. They could have given them some pretty cool lines during gameplay like in L4D or *holyshitjustremembered* Buck from ODST. He was a pretty cool guy.

How Halo Reach Could Have Been Better(Spoiler Alert) Buck

Pictured: Personality

EDIT:This gives me an idea: I'm gonna buy his voice from the armory. Just remembered how much I loved that mofo.
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day walker
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 4:01 am

Pickles wrote:
We post things that could have the game better. I'm not saying the game sucked, it was an amazing game but it had it's problems.

The characters were really bland and I couldn't care when they died. The were barely a step-up from the Silent Masterchief.

Here's how I would've fixed that. As much as I thought Left 4 Dead was overrated, the characters were amazing and memorable. They could have done that with Carter, Jun, Jorge, Kat, and Emile but NOOOOOOOO they had to be all formal and shit. They could have given them some pretty cool lines during gameplay like in L4D or *holyshitjustremembered* Buck from ODST. He was a pretty cool guy.

How Halo Reach Could Have Been Better(Spoiler Alert) Buck

Pictured: Personality

EDIT:This gives me an idea: I'm gonna buy his voice from the armory. Just remembered how much I loved that mofo.
I got really attached to noble team and when they died i had to stop and think on what had happened, you can learn alot from fire fight voices and their ingame dialogue and reading their BIOS Razz after all that you do get connected to noble
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Arbiteris
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 11:22 am

Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!
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DemonWolf
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 11:48 am

Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

Yeah silent protagonists are fine. Oblivion gets away with it fine and that's an RPG!!!
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Stoney
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 12:07 pm

I didn't give a a shit about the characters tbh. Countless times I forgot what Jun's name was during the Nightfall mission, was like "who the fuck is this guy? I can't remember him from the start...?"

Although I thought the ending was good.
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Pickles
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 6:36 pm

Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyTue Nov 23, 2010 8:47 pm

Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...

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Pickles
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyWed Nov 24, 2010 2:13 am

Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyWed Nov 24, 2010 8:35 pm

Pickles wrote:
Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!

He thinks FPS gamers = fraghead CoD gamers
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Arbiteris
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyWed Nov 24, 2010 9:21 pm

TheJubJub5721 wrote:
Pickles wrote:
Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!

He thinks FPS gamers = fraghead CoD gamers

Most are sadly.Even you should know that......
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Pickles
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyThu Nov 25, 2010 3:10 am

Arbiteris wrote:
TheJubJub5721 wrote:
Pickles wrote:
Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!

He thinks FPS gamers = fraghead CoD gamers

Most are sadly.Even you should know that......

I don't see how it would turn them off.
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyThu Nov 25, 2010 7:51 am

i dont know, noble team felt a little bland to me because they wear masks most of the time and didnt really have any relationship. ON THE OTHER HAND the characters in l4d were "carable" (i.e when bill dies) because they were the only 4 survivers you knew about.. etc... and also how master chief was THE LAST SPARTAN LEFT which made him cool. noble six wasnt so much different from any other spartan other than being "highly lethal"

i really like solid/old snake though, he was beastly
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyThu Nov 25, 2010 9:10 am

Halo Reach is better than Black Ops. THIS IS FACT!
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyThu Nov 25, 2010 10:41 am

Pickles wrote:

I don't see how it would turn them off.

This.
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 12:56 am

Pickles wrote:
Arbiteris wrote:
TheJubJub5721 wrote:
Pickles wrote:
Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!

He thinks FPS gamers = fraghead CoD gamers

Most are sadly.Even you should know that......

I don't see how it would turn them off.

Still waiting...boy.

Smile
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Arbiteris
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 9:27 am

Pickles wrote:
Pickles wrote:
Arbiteris wrote:
TheJubJub5721 wrote:
Pickles wrote:
Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!

He thinks FPS gamers = fraghead CoD gamers

Most are sadly.Even you should know that......

I don't see how it would turn them off.

Still waiting...boy.

Smile

lol I didnt even see that you replied

FPS gamers usually dont care about story.They dont want much cutscene at all.They want action, not story or "good characters".
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 11:04 am

Arbiteris wrote:

lol I didnt even see that you replied

FPS gamers usually dont care about story.They dont want much cutscene at all.They want action, not story or "good characters".

Generalizing all FPS players. False.
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 11:31 am

TheJubJub5721 wrote:
Arbiteris wrote:

lol I didnt even see that you replied

FPS gamers usually dont care about story.They dont want much cutscene at all.They want action, not story or "good characters".

Generalizing all FPS players. False.

Have you ever played Halo or CoD before?
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 11:56 am

Arbiteris wrote:
TheJubJub5721 wrote:
Arbiteris wrote:

lol I didnt even see that you replied

FPS gamers usually dont care about story.They dont want much cutscene at all.They want action, not story or "good characters".

Generalizing all FPS players. False.

Have you ever played Halo or CoD before?

Whats Halo? And isn't CoD a fish?

No shit I've played them, but not all FPS players just play those games.
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GeneralMLD
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 12:50 pm

u gotta keep in mind their military training since they were children

they act military to the core, that said they still have individual personalities and quirks.

L4D was about a bunch of civilians........spartans have dicipline
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 9:20 pm

Arbiteris wrote:
Pickles wrote:
Pickles wrote:
Arbiteris wrote:
TheJubJub5721 wrote:
Pickles wrote:
Arbiteris wrote:
Pickles wrote:
Arbiteris wrote:
Hmmm they could have fixed some of the graphic texture bugs.But other than that im not sure what to say.

Halo Reach's characters werent bad.They are as good as FPS characters get.Its not liek Reach is Mass Effect or some other RPG.

Oh yes, Silent Protagonists FTW!

That's no excuse, really. They hardly showed any personality during gameplay or cutscenes unlike L4D.

what do you expect?If they showed any more it would turn most FPS gamers off.if you payed attention on how and what the characters said, you could easily tell what kind of person they were.Its really not that hard...


LOLWTF

WHY?!

He thinks FPS gamers = fraghead CoD gamers

Most are sadly.Even you should know that......

I don't see how it would turn them off.

Still waiting...boy.

Smile

lol I didnt even see that you replied

FPS gamers usually dont care about story.They dont want much cutscene at all.They want action, not story or "good characters".

That doesn't answer my question. I asked how it would turn them off, not what they want.
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptyFri Nov 26, 2010 11:33 pm

GeneralMLD wrote:
u gotta keep in mind their military training since they were children

they act military to the core, that said they still have individual personalities and quirks.

L4D was about a bunch of civilians........spartans have dicipline

Just because they're disciplined doesn't mean they can't have a personality. look at BFBC2, Killzone, and Resistance.
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptySat Nov 27, 2010 9:25 am

Scolar Visari wrote:
GeneralMLD wrote:
u gotta keep in mind their military training since they were children

they act military to the core, that said they still have individual personalities and quirks.

L4D was about a bunch of civilians........spartans have dicipline

Just because they're disciplined doesn't mean they can't have a personality. look at BFBC2, Killzone, and Resistance.

Resistance and Killzone characters dont show much more personality either dude........

Never played BFBC2 so I cant judge on that
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptySat Nov 27, 2010 10:53 am

Arbiteris wrote:
Scolar Visari wrote:
GeneralMLD wrote:
u gotta keep in mind their military training since they were children

they act military to the core, that said they still have individual personalities and quirks.

L4D was about a bunch of civilians........spartans have dicipline

Just because they're disciplined doesn't mean they can't have a personality. look at BFBC2, Killzone, and Resistance.

Resistance and Killzone characters dont show much more personality either dude........

Never played BFBC2 so I cant judge on that
dont play it, bfbc2 story is so stupid
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PostSubject: Re: How Halo Reach Could Have Been Better(Spoiler Alert)   How Halo Reach Could Have Been Better(Spoiler Alert) EmptySat Nov 27, 2010 11:55 am

Arbiteris wrote:
Scolar Visari wrote:
GeneralMLD wrote:
u gotta keep in mind their military training since they were children

they act military to the core, that said they still have individual personalities and quirks.

L4D was about a bunch of civilians........spartans have dicipline

Just because they're disciplined doesn't mean they can't have a personality. look at BFBC2, Killzone, and Resistance.

Resistance and Killzone characters dont show much more personality either dude........

Never played BFBC2 so I cant judge on that

Lol? Maybe not Killzone but Resistance characters (for the most part) had personality.
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