Joycey Seaman Apprentice
Posts : 37 Join date : 2010-11-13 Age : 32 Location : England
| Subject: Killzone 3 gameplay Wed Dec 15, 2010 1:03 pm | |
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DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: Killzone 3 gameplay Wed Dec 15, 2010 2:29 pm | |
| Did Treyarch have permission to use Helghast in call of duty? Jk It looks good. But loks like split screen's taken it's toll on the game's graphics though. Low poly parts of environments and poor textures. The eyestabbing is freaking amazing though XD & Jetpacks!!!! | |
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Arbiteris Four Star General (Moderator)
Posts : 5064 Join date : 2009-09-15 Location : Sanghelios
| Subject: Re: Killzone 3 gameplay Wed Dec 15, 2010 3:45 pm | |
| - DemonWolf wrote:
- Did Treyarch have permission to use Helghast in call of duty?
Jk It looks good.
But loks like split screen's taken it's toll on the game's graphics though. Low poly parts of environments and poor textures. The eyestabbing is freaking amazing though XD & Jetpacks!!!! Lol poly parts and bad textures?You got to be kidding Then again, im saying this to the guy who thinks GOW 3's graphics sucks | |
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Guest Guest
| Subject: Re: Killzone 3 gameplay Wed Dec 15, 2010 5:08 pm | |
| Looking pretty good, I loved KZ2 so I have no doubts about this game. |
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DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: Killzone 3 gameplay Thu Dec 16, 2010 3:03 pm | |
| - Arbiteris wrote:
- DemonWolf wrote:
- Did Treyarch have permission to use Helghast in call of duty?
Jk It looks good.
But loks like split screen's taken it's toll on the game's graphics though. Low poly parts of environments and poor textures. The eyestabbing is freaking amazing though XD & Jetpacks!!!! Lol poly parts and bad textures?You got to be kidding
Then again, im saying this to the guy who thinks GOW 3's graphics sucks The gun looks nice but look at 1:15 Horrible blurred pre-ps2 era texture. And a second later. Look at those rails thingies. The architecture of that is pretty much made up of 4 sections and so not much more than 16 polys. :/ Want more examples? EDIT: wait, I said gow3's graphics suck? really? where? | |
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ghost23 Four Star General (Moderator)
Posts : 3425 Join date : 2009-12-16 Location : Australia
| Subject: Re: Killzone 3 gameplay Thu Dec 16, 2010 7:27 pm | |
| I may pick this up. Depends if I have the spare time and cash | |
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