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 Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models

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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 8:52 pm

Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models

The actual cinematics are all separate pre-rendered video files. We do have some sequences where we do what I guess could be called real-time cutscenes (like the "reveal camera" moments, for example), but percentagewise, those are definitely in the minority.

All of the cinematics have been rendered by our game engine, though. It's just that we use more high-resolution models because the camera tends to be a lot closer to the characters than during gameplay, and we throw in a bunch of post-processing to make things look very pretty.

I'm sure we've mentioned this before, but it's also worth pointing out that we do almost all of the major loading in the game during the cinematics -- I believe the only instances you will see a loading screen is when you die, and when you come back to the game after turning it off. (Unless I forgot something, but I'm pretty sure that's it.)


Source: http://forum.alanwake.com/showpost.php?p=66276&postcount=
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 9:38 pm

Alot of games are doing that today like Uncharted 2 and God of War III.
But is good to know anyway.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 9:42 pm

Althought for games like MGS4 or GTA4. That put so much work to do all its cutscenes in real time and look that great almost looks unfair hahahaha
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 9:47 pm

daveMastaKill wrote:
Alot of games are doing that today like Uncharted 2 and God of War III.
But is good to know anyway.
God of War III and Uncharted 2 use the in-game graphics to render the cutscenes, not the full engine.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 9:52 pm

jaykay wrote:
daveMastaKill wrote:
Alot of games are doing that today like Uncharted 2 and God of War III.
But is good to know anyway.
God of War III and Uncharted 2 use the in-game graphics to render the cutscenes, not the full engine.

I don't get it. Don't they create the cutscenes with the game engine apart and then they stick it on the Blu Ray to play it like say, a FMV? Instead of using the CPU and stuff?


Last edited by daveMastaKill on Thu Apr 08, 2010 10:00 pm; edited 1 time in total
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 10:00 pm

There's a difference to pre-rendered cutscenes and in-game cutscenes.

In-game cutscenes are rendered in real time ala; MGS4, KZ2, UC2, GoW3.

Pre-rendered cutscenes are not rendered in real time ala; lots of FF13 cutscenes, Alan Wake, others.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 10:02 pm

Optimus Lime wrote:
There's a difference to pre-rendered cutscenes and in-game cutscenes.

In-game cutscenes are rendered in real time ala; MGS4, KZ2, UC2, GoW3.

Pre-rendered cutscenes are not rendered in real time ala; lots of FF13 cutscenes, Alan Wake, others.

And then there's one in between the two. They use the in game engine and render it with better graphics. It's looks like the in game engine only slightly better but not nearly as good as regular prerendered cut-scenes like in FF13.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 10:07 pm

Wrong (except MGS4 and i dunno about KZ2) Cutscenes are movie files, pre-rendered using the game's engine, it looks like the game but it's not rendered by the console, the PS3 just plays the file.
That means it's in-engine, instead of in-game, this is what most of Uncharted 2 uses, in-engine cutscenes. Essentially the same gameplay models are used, but they are touched with better lighting and textures and then saved as a video file which is then played back to you.
The longer ones are Pre-rendered. The short quick ones are in-game.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 10:10 pm

UC2, GoWIII, Alan Wake, SC:Conviction also uses the cutscenes for the "no loading times".
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 11:13 pm

Yes, but the matter of fact is that the alan wake cutscenes aren't even using the game engine. It's CGI.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyThu Apr 08, 2010 11:43 pm

Uncharted 2 and God of War 3 use both in-game and pre-rendered cutscenes, although neither use higher resolution models. They are only pre-rendered to take strain off the console and allow quicker loading during the clip.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyFri Apr 09, 2010 6:13 am

Ok then but that's no problem Because we've seen how good it looks in game anyway. It looks beaaauuuuuttiiful!
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyFri Apr 09, 2010 9:20 am

Optimus Lime wrote:
Yes, but the matter of fact is that the alan wake cutscenes aren't even using the game engine. It's CGI.

The fuck are you saying? Didn't you even read what your post in the first place: The actual cinematics are all separate pre-rendered video files. All of the cinematics have been rendered by our game engine. Its the same has Uncharted 2 and God of War III. Deal with it.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyFri Apr 09, 2010 9:23 am

-jaz350z- wrote:
Uncharted 2 and God of War 3 use both in-game and pre-rendered cutscenes, although neither use higher resolution models. They are only pre-rendered to take strain off the console and allow quicker loading during the clip.

Some models look better on cutscenes. They got more animations and are more detailed. In GoWIII its hard to notice the cutscene that is pre-rendered and the ones that are not, but on UC2 its from day and night.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptyFri Apr 09, 2010 11:59 am

pre rendered is better because then the cutscenes will look better and cut loading times they done it with uncharted as well.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptySat Apr 10, 2010 3:37 am

midgetshotgunner wrote:
pre rendered is better because then the cutscenes will look better and cut loading times they done it with uncharted as well.

Ignorance.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptySat Apr 10, 2010 7:06 am

Same with God Of War 3 and Uncharted 2.
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptySat Apr 10, 2010 7:13 am

Who the hell cares. They all look good.

Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Who%20cares
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Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Empty
PostSubject: Re: Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models   Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models EmptySat Apr 10, 2010 7:39 am

DarkSwarm85 wrote:
Who the hell cares. They all look good.

Alan Wake cinematics are all separate pre-rendered video files using higher resolution models rather than actual ingame models Who%20cares

I do. Pre-rendered is better because it looks better... wouldn't you want a better looking cutscene?
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