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 Evolution of Racing-Game Graphics

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DemonWolf
Four Star General (Moderator)
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DemonWolf

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Evolution of Racing-Game Graphics - Page 2 Empty
PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptySun Oct 24, 2010 10:31 am

Blixtstorm wrote:
DemonWolf wrote:
Blixtstorm wrote:
TBH none of you seem to know graphics in games...

Take for example Halo Reach, barely holding 720p at 30fps, barely.
It has lower textures and lower framerates then Forza 3. Forza 3 runs 720p at 60fps constantly with AA, compared to no AA in Halo.


Taking that in to consideration, slowly racing/cruising the roads instead of as you say at 150 mph reving the engine of a Ferrari is much more pleasing watching a man in combat suit breathing heavy while running with a blurry world.


As for racing games, they have always set the standards for game graphics. Take this generation for example, GT5 will be the first game from Sony running at 60fps and 1080p native.

Drawing the conclusion for racing game graphics based from the game engine from GTA IV (Midnight Club LA) does not give the it a fair point.

Racing is for men, boys play shooters. Wink

Actually, no...

boys play with cars when they're children.
usually only adults are in the possession of guns.
so men play shooters and boys play racing games.

Anyway, we're not discussing graphics. We're discussing detail. Wink

Men buy cars, that is a fact. Only americans have the possession of guns.

If your statement is right, then why is Halo/COD filled with 12 year old boys screaming fuck you? And Forza 3 filled with 25 year old men? Do you have any clue why?

I have... Men like cars, because they know a nice car signals money = attracts women... well boys in your emo case Wink

All good points. Except for the emo part Razz

And tbh I don't care..... I prefer rpg's. Razz
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Noelol
Lieutenant, Junior Grade
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Noelol

Posts : 2259
Join date : 2010-01-28
Location : Canada

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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptySun Oct 24, 2010 10:56 am

Racing game fanboy. Smile
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Blixtstorm
Four Star General (Moderator)
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Blixtstorm

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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptySun Oct 24, 2010 11:09 am

NoelX2 wrote:
Racing game fanboy. Smile

Yes I know, but you are 14. So you don't really know Wink
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Noelol
Lieutenant, Junior Grade
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Noelol

Posts : 2259
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Evolution of Racing-Game Graphics - Page 2 Empty
PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptySun Oct 24, 2010 1:27 pm

Blixtstorm wrote:
NoelX2 wrote:
Racing game fanboy. Smile

Yes I know, but you are 14. So you don't really know Wink
....
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Blixtstorm
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Blixtstorm

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Evolution of Racing-Game Graphics - Page 2 Empty
PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptySun Oct 24, 2010 2:29 pm

NoelX2 wrote:
Blixtstorm wrote:
NoelX2 wrote:
Racing game fanboy. Smile

Yes I know, but you are 14. So you don't really know Wink
....

!!!!
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Alan1994
Chief Warrant Officer 3
Chief Warrant Officer 3
Alan1994

Posts : 1146
Join date : 2010-03-08

Evolution of Racing-Game Graphics - Page 2 Empty
PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptyWed Nov 10, 2010 6:15 pm

Blixtstorm wrote:
TBH none of you seem to know graphics in games...

Take for example Halo Reach, barely holding 720p at 30fps, barely.
It has lower textures and lower framerates then Forza 3. Forza 3 runs 720p at 60fps constantly with AA, compared to no AA in Halo.


Taking that in to consideration, slowly racing/cruising the roads instead of as you say at 150 mph reving the engine of a Ferrari is much more pleasing watching a man in combat suit breathing heavy while running with a blurry world.


As for racing games, they have always set the standards for game graphics. Take this generation for example, GT5 will be the first game from Sony running at 60fps and 1080p native.
Drawing the conclusion for racing game graphics based from the game engine from GTA IV (Midnight Club LA) does not give the it a fair point.

Racing is for men, boys play shooters. Wink

GT5 native res: 1280 X 1080.

1080p in 16:9 aspect ratio: 1920 X 1080.

Halo Reach has 2xAA.

I agree with the rest of the post.
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S.T.A.L.K.E.R.
Chief Petty Officer
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S.T.A.L.K.E.R.

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Age : 33
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Evolution of Racing-Game Graphics - Page 2 Empty
PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptyThu Nov 11, 2010 7:50 am

DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.

I don't know what game you've been looking at DW...

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Stoney
Lieutenant, Junior Grade
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Stoney

Posts : 2812
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Age : 31
Location : In the gutter

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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics - Page 2 EmptyThu Nov 11, 2010 2:00 pm

Oh DW please stop. silent

For your own good.
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