Subject: CDG: Waterworks (not a remake) Sat Nov 13, 2010 2:33 pm
I just completed my entry for team slayer in the bungie contest. CDG: Waterworks This is an entirely indoor map that supports all game modes. The map is mostly symmetrical with some variation throughout. It should be balanced for all modes. There aren't too many power weapons, but some are added for certain modes. The respawn timers are set high for the power weapons and most of them don't spawn at start. There are no vehicles unless you're playing race. I used 4 special fx filters, Slayer has Juicy, Invasion has Purple, Infection has Orange, and Headhunter has Nova. Invasion is setup so that you only use half of the map for the first round. There are one way doors blocking the rest.
Please download and leave your feedback. I still need to get some Team Slayer video for this map so if anybody wants to help, please do. Invite, cdeezgames com
Posts : 9104 Join date : 2009-09-11 Age : 27 Location : UK? Yes I'm fine.
Subject: Re: CDG: Waterworks (not a remake) Sat Nov 13, 2010 5:09 pm
Nice. I'll download it soon. Btw you've made 4 seperate topics- couldn't you have just put them into one single topic?
EDIT: I've downloaded it. It's really good! You must have spent a lot of time with it, you've got everything looking smooth; no bumps between different parts of ground or ceiling and stuff, nice colour scheming, the way there are those plate things by the waterfall which make it look like it's releasing water. Clever idea! And it's just generally a very interesting map.
Last edited by DemonWolf on Sat Nov 13, 2010 6:13 pm; edited 1 time in total
Posts : 5 Join date : 2010-11-13
Subject: Re: CDG: Waterworks (not a remake) Sat Nov 13, 2010 5:46 pm
I probably could have. My bad. I just didn't want discussions to get confused with the individual maps.