| | PS3 version of Red Dead Redemption confirmed to be sub-hd | |
|
+18gamer22 im-360...xbox360 Invincible Alan1994 Kendo ghost23 ZaFtxX day walker igame DemonWolf 343_Guilty_Spark Stigma daveMastaKill Doominator99 lightlamp GeneralMLD Pein Master_Chief 22 posters | |
Author | Message |
---|
DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Thu May 20, 2010 9:46 am | |
| | |
| | | igame Senior Chief Petty Officer
Posts : 258 Join date : 2010-03-30 Age : 33 Location : behind you
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Thu May 20, 2010 10:37 pm | |
| | |
| | | Master_Chief Lieutenant, Junior Grade
Posts : 3050 Join date : 2009-09-30 Location : Area 51
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Fri May 21, 2010 4:45 pm | |
| | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Fri May 21, 2010 8:28 pm | |
| The difference is actually there igame. The resolution of the PS3 version is 20% lower, not only that but no AA kills it even more. This was exactly why Halo 3 was a jag-fest. Not to mention texture quality and foliage is significantly reduced.
Your arguement goes both ways, PS3 fanboys bashed the hell out of Halo 3 and FFXIII on the 360 because they ran Sub-HD. | |
| | | Invincible Fleet Master Chief Petty Officer
Posts : 672 Join date : 2010-03-18
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Fri May 21, 2010 10:56 pm | |
| | |
| | | ghost23 Four Star General (Moderator)
Posts : 3425 Join date : 2009-12-16 Location : Australia
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Fri May 21, 2010 11:01 pm | |
| - Invincible wrote:
- Master_Chief wrote:
- So the 360 version is 720p with 2xAA while the PS3 version is 640p. But but PS3 has teh Cell and teh blurayz. LMAO
http://www.computerandvideogames.com/article.php?id=247104 When I hit info on my TV it says the game is running in 720p. The box says that too. It says that because the PS3 upscales it to 720p but the native resolution is still 640. | |
| | | im-360...xbox360 Chief Petty Officer
Posts : 319 Join date : 2009-11-05
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Sat May 22, 2010 6:22 am | |
| LOL They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? | |
| | | DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Sat May 22, 2010 6:37 am | |
| - im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Haha yeah. Revenge is sweet XD | |
| | | Master_Chief Lieutenant, Junior Grade
Posts : 3050 Join date : 2009-09-30 Location : Area 51
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Sat May 22, 2010 1:50 pm | |
| - Alan1994 wrote:
- The difference is actually there igame. The resolution of the PS3 version is 20% lower, not only that but no AA kills it even more. This was exactly why Halo 3 was a jag-fest. Not to mention texture quality and foliage is significantly reduced.
Your arguement goes both ways, PS3 fanboys bashed the hell out of Halo 3 and FFXIII on the 360 because they ran Sub-HD. QFT | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Sun May 23, 2010 1:09 pm | |
| Oh and to say that it's the developers fault is also bull.
This is the same reason GTA4 was sub-HD on the PS3. The Xenos GPU is 2-3 times more efficient and powerful than the RSX, so the Cell normally dedicates alot of its SPUs to help it with GPU functions in order to leverage the difference between the Xenos and RSX. But GTA4's engine uses a very complex physics engine that requires alot of the Cell's CPU power. Because of the weak RSX they had to drop AA support and lower the resolution and LOD. | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Sun May 23, 2010 1:17 pm | |
| - im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA. Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used. So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. | |
| | | DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Mon May 24, 2010 3:12 pm | |
| - Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. I....I think ....I love you! | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Mon May 24, 2010 6:03 pm | |
| - demondragondude wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. I....I think ....I love you! Lol alright. Knowledge is power. I'll be taking over the Xbox republic quite soon. :p | |
| | | DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Mon May 24, 2010 6:22 pm | |
| - Alan1994 wrote:
- demondragondude wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. I....I think ....I love you!
Lol alright. Knowledge is power. I'll be taking over the Xbox republic quite soon. :p Nooo!! The Moderators will not allow it! We'll be forced to use the ban-hammer!!! | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Mon May 24, 2010 7:03 pm | |
| - demondragondude wrote:
- Alan1994 wrote:
- demondragondude wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. I....I think ....I love you!
Lol alright. Knowledge is power. I'll be taking over the Xbox republic quite soon. :p Nooo!! The Moderators will not allow it! We'll be forced to use the ban-hammer!!! It's too late. | |
| | | Master_Chief Lieutenant, Junior Grade
Posts : 3050 Join date : 2009-09-30 Location : Area 51
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Tue May 25, 2010 1:17 am | |
| - Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. QFT | |
| | | DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Tue May 25, 2010 6:19 pm | |
| - Master_Chief wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. QFT Captain EMP, You've returned!!!!!!! | |
| | | lightlamp Master Chief Petty Officer
Posts : 948 Join date : 2009-09-11
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Tue May 25, 2010 6:34 pm | |
| - demondragondude wrote:
- Master_Chief wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. QFT Captain EMP, You've returned!!!!!!! What? | |
| | | DemonWolf Four Star General (Moderator)
Posts : 9104 Join date : 2009-09-11 Age : 31 Location : UK? Yes I'm fine.
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Tue May 25, 2010 6:38 pm | |
| - lightlamp2 wrote:
- demondragondude wrote:
- Master_Chief wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. QFT Captain EMP, You've returned!!!!!!! What? Ah nuthin'. the "qft" reminded me of Captain EMP because all his posts were either; "I agree" "true" "indeed" or... "qft" | |
| | | gamer22
Posts : 7 Join date : 2010-05-26
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Wed May 26, 2010 7:09 am | |
| The GTAIV engine is not optimized for PS3 and to be honest I don't blame them for not putting the extra effort. Supposedly Rockstar spent 80 million on RDR. They can only put so much money towards a project. The bottom line 360 made a easier architecture to make games on. Plain and simple.
But I don't think it's a fair comparison to use this game when criticizing AW. AW is an exclusive to what excuse is there not have it rendered in native HD? It's clear that multiplat development rarely favors PS3 but exclusive development can't be touched IMO. | |
| | | optimusprime Senior Chief Petty Officer
Posts : 292 Join date : 2010-05-25 Location : Xbox Live
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Wed May 26, 2010 8:01 am | |
| - Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. i disagree but each to their own. | |
| | | CrimsonNeckedPatriot Seaman Recruit
Posts : 16 Join date : 2010-05-26 Age : 29
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Wed May 26, 2010 3:44 pm | |
| wow thats so true. ps3 sucks cok now and its profen
Last edited by CrimsonNeckedPatriot on Wed May 26, 2010 6:55 pm; edited 1 time in total | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Wed May 26, 2010 6:52 pm | |
| - optimusprime wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. i disagree but each to their own. In terms of visual atmosphere, one might have a preference over one. I understand some people are put off by AW's atmosphere. But in terms of technical Prowess AW does alot more than Uncharted when you are talking about realtime graphics. The ONLY thing UC2 even has a chance against when comparing UC2 to AW is textures and animations. But AW surpasses UC2 in terms of Lighting, Draw distance, Post Processing, environments, etc. I don't care though. Graphics doesn't determine how good a game is. UC2 is still better than AW in terms of gameplay and replay value IMHO. | |
| | | Alice Petty Officer 3rd Class
Posts : 72 Join date : 2010-05-27
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Thu May 27, 2010 7:51 am | |
| - Alan1994 wrote:
- optimusprime wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. i disagree but each to their own. In terms of visual atmosphere, one might have a preference over one. I understand some people are put off by AW's atmosphere. But in terms of technical Prowess AW does alot more than Uncharted when you are talking about realtime graphics. The ONLY thing UC2 even has a chance against when comparing UC2 to AW is textures and animations. But AW surpasses UC2 in terms of Lighting, Draw distance, Post Processing, environments, etc.
I don't care though. Graphics doesn't determine how good a game is. UC2 is still better than AW in terms of gameplay and replay value IMHO. Aren't the settings completely different? | |
| | | Alan1994 Chief Warrant Officer 3
Posts : 1146 Join date : 2010-03-08
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd Thu May 27, 2010 7:56 pm | |
| - Alice wrote:
- Alan1994 wrote:
- optimusprime wrote:
- Alan1994 wrote:
- im-360...xbox360 wrote:
- LOL
They attacked Alan Wake for being sub-hd and now, they get an inferior sub-hd multiplat game, karma's a bitch ain't it? Essentially Alan Wake's native resolution is more complex than that. The Geometry Buffer runs 547 X 960, but other aspects such as post processing, HUD, shadows, lighting, textures, ran either 720p or much higher (Some Shadows run 1024 X 1024). Alan Wake's buffer is over 20 times that of a regular 720p buffer. Remedy's statement holds alot of truth in it. All of these aspects combine to form one 720p image, and gets masked by 4xMSAA. The game goes through 2 scaling processes to reach the target output of 1280 X 720 at a software and hardware level. But the actual image quality is much closer to 720p 2xMSAA.
Simply put, there is no sub-HD effect in Alan Wake. There is not much aliasing or the blurry "screendoor" effect you would normally see like in MW2. Alan Wake is essentially an HD game. And a beautiful one too. The Sub-HD claims only hold some truth in it if you took a frame and removed all the scaling and AA being used.
So all the retarded PS3 fanboys making fun of Alan Wake could suck it. Alan Wake looks infinitely better than Uncharted except maybe for the character animations which is being fixed in the first free DLC. i disagree but each to their own. In terms of visual atmosphere, one might have a preference over one. I understand some people are put off by AW's atmosphere. But in terms of technical Prowess AW does alot more than Uncharted when you are talking about realtime graphics. The ONLY thing UC2 even has a chance against when comparing UC2 to AW is textures and animations. But AW surpasses UC2 in terms of Lighting, Draw distance, Post Processing, environments, etc.
I don't care though. Graphics doesn't determine how good a game is. UC2 is still better than AW in terms of gameplay and replay value IMHO. Aren't the settings completely different? That's the word I was looking for. Yea it depends on preference. But in terms of technical prowess AW is superior. | |
| | | Sponsored content
| Subject: Re: PS3 version of Red Dead Redemption confirmed to be sub-hd | |
| |
| | | | PS3 version of Red Dead Redemption confirmed to be sub-hd | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |