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Blixtstorm
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PostSubject: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 1:51 pm

Almost always, the racing games have looked the best due to the simplicity of the genre.

Here is a walk-through off all games from the start of Video games... Before that they probably used things like 'Dinky toys'...


1970-1989


Gran Trak 10, 1974 (The gran-daddy)




Night Racer, 1977




Pole position, 1982




Chequered Flag, 1983


 



Enduro, 1983




Revs, 1984




Out run, 1986




Super Sprint, 1986


 


Final lap, 1987




Hard drivin', 1988




Chase H.Q. , 1988


 



Super Monaco GP, 1989


 



Ironman Stewarts Super Off Road, 1989


 







Last edited by Blixtstorm on Thu Aug 26, 2010 1:57 pm; edited 4 times in total
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 1:51 pm

1990-1999 


Indianapolis 500. The Simulation, 1990




Formula One Grandprix (Worldcircuit in USA), 1992




Ridge racer, 1993




Super Mario Kart, 1993




Crusin' USA, 1994




Destruction Derby, 1995




Sega Super GT, 1996




Gran Turismo, 1997 (23 December)




Colin McRae Rally, 1998




Need for Speed III Hot Pursuit, 1998


 



Midtown Madness, 1999




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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 1:51 pm

2000-2009 


Midtown Madness 2, 2000




007 Racing, 2000


 



Metropolis Street Racer, 2000 "Project Gotham Racing -1"


 



Gran Turismo 3 A-spec, 2001




Project Gotham Racing, 2001




 Rallisport Challenge, 2002




Burn-Out 2, 2002


 



Need for Speed Hot Pursuit II, 2002


 



Apex, 2003


 



Sega GT 2002, 2003




Need for Speed Underground, 2003


 



Project Gotham Racing 2, 2003




Rallisport Challenge 2, 2004




Gran Turismo 4, 2005




Forza Motorsport, 2005




Project Gotham Racing 3, 2005




Need for Speed Carbon, 2006




Test Drive Unlimited, 2006


 



Colin McRae Dirt, 2007


 



Forza Motorsport 2, 2007




Project Gotham Racing 4, 2007


 



Gran Turismo 5: Prologue, 2007 in Japan; 2008 rest of the World




Race Driver: GRID, 2008




Fuel, 2009


 



Need for Speed SHIFT, 2009


 



Colin McRae Dirt2, 2009


 



Forza Motorsport 3, 2009






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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 1:51 pm

2010-2019



Blur, 2010




Gran Tursimo 5, 2010




Kinect Joyride, 2010




Formula 1 2010, 2010




WRC 2010, 2010(Download only)




Dirt 3, 2010/2011




Driver San Francisco, 2010/2011




Need for Speed Hot Pursuit, 2010/2011




Forza Kinect, 2011




More will be added.


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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 2:57 pm

Holy crap, they have improved greatly. Nice list.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 5:07 pm

Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 5:30 pm

TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

Yeah racing games always look better. However GT5 won't remain the best looking game after it comes out. We are really only a little past the halfway point of the consoles. Eventually a game will come out on the 360, PS3, or both, that will be visually superior to GT5. Whether it's in 2012 or 2013. There's also the possibility that GT5 graphics are just being hyped to shit and when the game comes out it will look really good, but not as great as the expectations.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyThu Aug 26, 2010 7:36 pm

TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

Me too. But kart racers are still the best Razz
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyFri Aug 27, 2010 10:57 am

*Updated*
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyFri Aug 27, 2010 11:07 am

Shocking!! :O

Excellent work, can't believe you've done all this Smile Must've taken a long while.

It's amazing though. Btw does Forza Kinect look any better than Forza 3? scratch
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyFri Aug 27, 2010 11:55 am

DemonWolf wrote:
Shocking!! :O

Excellent work, can't believe you've done all this Smile Must've taken a long while.

It's amazing though. Btw does Forza Kinect look any better than Forza 3? scratch

Both yes and no.

You see, in Forza Kinect, there are two separate modes. The view mode and racing mode.


The racing mode has the same graphics as Forza 3, while as the "View mode" has better as you are standing still.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyFri Aug 27, 2010 12:19 pm

Blixtstorm wrote:

Gran Tursimo 5, 2010




Kinect Joyride, 2010




Formula 1 2010, 2010





Hey joyride, looking a little... simple there?
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Aug 28, 2010 7:14 pm

Lol I agree with Crystie. Joy ride looks like a fail there Razz
btw include Midnight Club!
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySun Aug 29, 2010 6:38 am

Mario Kart ftw!
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptyFri Oct 22, 2010 3:15 pm

TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 2:56 am

DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 6:47 am

TRF wrote:
DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?

exactly. That's the point. They won't work on those tiny little details which every other genre does. The only thing that deserves credit in racing games are the cars themselves.

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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 9:49 am

DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?

exactly. That's the point. They won't work on those tiny little details which every other genre does. The only thing that deserves credit in racing games are the cars themselves.

Every other genre works on those details because it's more noticeable. The lack of detail in the tracks and environments (which still look pretty good anyways) aren't going to affect the look of the game, since you're not going to notice them.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 10:04 am

TRF wrote:
DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?

exactly. That's the point. They won't work on those tiny little details which every other genre does. The only thing that deserves credit in racing games are the cars themselves.

Every other genre works on those details because it's more noticeable. The lack of detail in the tracks and environments (which still look pretty good anyways) aren't going to affect the look of the game, since you're not going to notice them.

Of course. But you said it's one of the most detailed games ever on a console.
Which is untrue. Razz You've said it yourself:" the lack of detail in the tracks and environments"

honestly... tut tut, contradictions... Cool
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 3:04 pm

DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?

exactly. That's the point. They won't work on those tiny little details which every other genre does. The only thing that deserves credit in racing games are the cars themselves.

Every other genre works on those details because it's more noticeable. The lack of detail in the tracks and environments (which still look pretty good anyways) aren't going to affect the look of the game, since you're not going to notice them.

Of course. But you said it's one of the most detailed games ever on a console.
Which is untrue. Razz You've said it yourself:" the lack of detail in the tracks and environments"

honestly... tut tut, contradictions... Cool
It is one of the most detailed games on the console, not in the environment, but in the car and character models. It's like complaining that Doom doesn't have a ceiling. You're not going to see the ceiling anyway, so what's the point of designing one? What's the point of making the track and environment ultra-detailed if you're not going to see it?
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 3:36 pm

TRF wrote:
DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?

exactly. That's the point. They won't work on those tiny little details which every other genre does. The only thing that deserves credit in racing games are the cars themselves.

Every other genre works on those details because it's more noticeable. The lack of detail in the tracks and environments (which still look pretty good anyways) aren't going to affect the look of the game, since you're not going to notice them.

Of course. But you said it's one of the most detailed games ever on a console.
Which is untrue. Razz You've said it yourself:" the lack of detail in the tracks and environments"

honestly... tut tut, contradictions... Cool
It is one of the most detailed games on the console, not in the environment, but in the car and character models. It's like complaining that Doom doesn't have a ceiling. You're not going to see the ceiling anyway, so what's the point of designing one? What's the point of making the track and environment ultra-detailed if you're not going to see it?

Doom doesn't have a ceiling?!?!?!

*takes it off top 10 best looking games of all time list*

lol the point is, if you're going to claim a game is the most detailed, it has to be detailed from all areas. Far away, zoomed in up close, in motion, still, etc

Which unfortunately, no game really has nailed. :/ (except Crysis of course)

But yeah.... racing games just can't be considered to have the best detail, maybe they can be seen as some of the best looking games or you could say the graphics are amazing, yeah but the detail? Naw.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 4:01 pm

TBH none of you seem to know graphics in games...

Take for example Halo Reach, barely holding 720p at 30fps, barely.
It has lower textures and lower framerates then Forza 3. Forza 3 runs 720p at 60fps constantly with AA, compared to no AA in Halo.


Taking that in to consideration, slowly racing/cruising the roads instead of as you say at 150 mph reving the engine of a Ferrari is much more pleasing watching a man in combat suit breathing heavy while running with a blurry world.


As for racing games, they have always set the standards for game graphics. Take this generation for example, GT5 will be the first game from Sony running at 60fps and 1080p native.

Drawing the conclusion for racing game graphics based from the game engine from GTA IV (Midnight Club LA) does not give the it a fair point.

Racing is for men, boys play shooters. Wink
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySat Oct 23, 2010 7:44 pm

DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
DemonWolf wrote:
TRF wrote:
Racing games always tend to have better graphics than most other genres. Has anyone else noticed that? Still, I don't expect anything to beat GT5 in console graphics for awhile. Right now it's probably the best-looking and most-detailed game on consoles, and possibly ever.

I myself prefer action-racers like Blur to sim-racers like Gran Turismo.

um, does GT5 have a camera feature in which you can take move around the track freely and take photos?
I bet that if it did and you went around with that camera you would see some horrible flaws. Racing games only look good when in motion, they rarely look that good when you slow down and go near textures. Gow Coo, Heavy Rain, uncharted 2, Alan Wake, Gears and even Fable have better graphics than GT5 imo.
Who the hell cares? You're driving at 150+ miles per hour. Why would Polyphony Digital work on little details that you're not even going to see?

exactly. That's the point. They won't work on those tiny little details which every other genre does. The only thing that deserves credit in racing games are the cars themselves.

Every other genre works on those details because it's more noticeable. The lack of detail in the tracks and environments (which still look pretty good anyways) aren't going to affect the look of the game, since you're not going to notice them.

Of course. But you said it's one of the most detailed games ever on a console.
Which is untrue. Razz You've said it yourself:" the lack of detail in the tracks and environments"

honestly... tut tut, contradictions... Cool
It is one of the most detailed games on the console, not in the environment, but in the car and character models. It's like complaining that Doom doesn't have a ceiling. You're not going to see the ceiling anyway, so what's the point of designing one? What's the point of making the track and environment ultra-detailed if you're not going to see it?

Doom doesn't have a ceiling?!?!?!

*takes it off top 10 best looking games of all time list*

lol the point is, if you're going to claim a game is the most detailed, it has to be detailed from all areas. Far away, zoomed in up close, in motion, still, etc

Which unfortunately, no game really has nailed. :/ (except Crysis of course)

But yeah.... racing games just can't be considered to have the best detail, maybe they can be seen as some of the best looking games or you could say the graphics are amazing, yeah but the detail? Naw.
No, for a game to be the most detailed, it has to be detailed in the parts that matter. There's no reason to heavily detail the track.
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySun Oct 24, 2010 6:33 am

Blixtstorm wrote:
TBH none of you seem to know graphics in games...

Take for example Halo Reach, barely holding 720p at 30fps, barely.
It has lower textures and lower framerates then Forza 3. Forza 3 runs 720p at 60fps constantly with AA, compared to no AA in Halo.


Taking that in to consideration, slowly racing/cruising the roads instead of as you say at 150 mph reving the engine of a Ferrari is much more pleasing watching a man in combat suit breathing heavy while running with a blurry world.


As for racing games, they have always set the standards for game graphics. Take this generation for example, GT5 will be the first game from Sony running at 60fps and 1080p native.

Drawing the conclusion for racing game graphics based from the game engine from GTA IV (Midnight Club LA) does not give the it a fair point.

Racing is for men, boys play shooters. Wink

Actually, no...

boys play with cars when they're children.
usually only adults are in the possession of guns.
so men play shooters and boys play racing games.

Anyway, we're not discussing graphics. We're discussing detail. Wink
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PostSubject: Re: Evolution of Racing-Game Graphics   Evolution of Racing-Game Graphics EmptySun Oct 24, 2010 7:04 am

DemonWolf wrote:
Blixtstorm wrote:
TBH none of you seem to know graphics in games...

Take for example Halo Reach, barely holding 720p at 30fps, barely.
It has lower textures and lower framerates then Forza 3. Forza 3 runs 720p at 60fps constantly with AA, compared to no AA in Halo.


Taking that in to consideration, slowly racing/cruising the roads instead of as you say at 150 mph reving the engine of a Ferrari is much more pleasing watching a man in combat suit breathing heavy while running with a blurry world.


As for racing games, they have always set the standards for game graphics. Take this generation for example, GT5 will be the first game from Sony running at 60fps and 1080p native.

Drawing the conclusion for racing game graphics based from the game engine from GTA IV (Midnight Club LA) does not give the it a fair point.

Racing is for men, boys play shooters. Wink

Actually, no...

boys play with cars when they're children.
usually only adults are in the possession of guns.
so men play shooters and boys play racing games.

Anyway, we're not discussing graphics. We're discussing detail. Wink

Men buy cars, that is a fact. Only americans have the possession of guns.

If your statement is right, then why is Halo/COD filled with 12 year old boys screaming fuck you? And Forza 3 filled with 25 year old men? Do you have any clue why?

I have... Men like cars, because they know a nice car signals money = attracts women... well boys in your emo case Wink
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